Context
When Imperva acquired Prevoty in 2018, I joined the product design org to find where I fit. A quick audit made it obvious: the legacy UX and information-architecture practice was a generation behind — in tooling and in method. So we rebuilt it. We adopted the then-nascent, DOM-centric way of designing in Figma and got to work on design systems: first the product UI, then the brand, and eventually — as Creative Director — the interior design of the global offices.
The work
A slice of the output: the brand foundations, the company values as a printed poster series, and the unified product UI that started it all.
A widening mandate
My hands-on product work was the runtime-security UI. But as the company's strongest design resource, I kept being handed larger, higher-profile briefs — and kept taking them on.
First the UI of every app, rebuilt as a single unified system. Then internal communications. Then the public website, a full brand-package refresh, tradeshow and events production, video production, and interior-design overhauls of four-plus regional hub offices.
Outcome
It was a steep climb in scope and visibility — from one product screen to Imperva's entire visual footprint, digital and physical. By the end, as Creative Director, the throughline still held: one design system, extended far past the browser.